![]() ![]() ![]() You can even use two textured patterns together (Mask * Fire Pattern * Fire Pattern) at different speeds and directions to create a more complex fire effect. The effect can darkened by adjusting the mask and/or pattern brightness, and/or vertex color, and/or gradient color map to the designed level. Now if you combine this as additive over your logo and the 3D render you get the wanted effect: Other colours can be used create a ghastly blue fire, a light yellow aura field, a more smoky effect, etc. Then you can apply a gradient map (black -> red -> yellow -> white) to give it fire colours: ![]() Then animate it by moving the pattern texture upward over the mask texture: Multiply both textures together on the GPU and use this for opacity. to blur the texture upward and keep only the center 1/3rd (back to 128x128) filter to create a 3x3 tiled pattern (in this example, 128x128 x 3 = 384x384) for the next step to ensure our texture is still repeatable - we'll keep only the center part. Then create a repeating (tileable) solid noise texture (GIMP used here) First make a white-on-black mask of your logo/text and blur it. ![]()
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